About The D&D Next Playtest

I ran one session of the D&D playtest, and it was fun. We would have played more the next week if schedules had worked out.

Afterwards, I spent a bunch of time considering what I liked about it and how I’d like to see it develop. But the more time I spent thinking about class features and balance and all the different ways Wizards could make the parts fit together, the more I came back to the same idea.

The basic problem with D&D Next is that it’s D&D.

Before my old school kick, I was done with D&D. I hate classes and levels, I don’t care about elves and dwarves, and linear probability produces weird and arbitrary results. I also agree when people say that D&D is a genre of its own, and I find it limiting and uninspiring.

I’ll probably still run an occasional session of AD&D, since I’ve got piles of material prepared, but I’m on to better things. My Reign campaign is being resurrected due to popular demand, despite my best of intentions to run some Traveller. And I’m looking forward to actually being a player when my friend runs Spirit of the Century.

I will definitely allow classes and levels long enough to give Gamma World a shot, however.